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You can use this mode to optimize a track's polygon count. Snap This mode snaps the ground to a lower level of detail depending on'strength'. Smudge This mode blurs the ground by 'strength' feet in the direction youmove the mouse when you draw on it. Smooth This mode blurs the ground by 'strength' feet when you draw on it. Lower This mode lowers the ground by 'strength' feet when you draw on it. Other Editing Modes Raise This mode raises the ground by 'strength' feet when you draw on it.

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One click should be all it takes to paint in the berm. blank/desc Text file that has the long name for the track. For example, if the dimension is 9, it would be512x512 (2 9=512). The size is 2 to the power of the dimension in'terrain.hf'. blank/tilemap This is a raw array of bytes that defines what types ofground go where. blank/texturelist This defines the different types of ground. blank/lighting Text file that defines the light color and position. blank/flaggers Text file that places the flaggers. blank/statues Text file that places the stationary models. blank/shading.ppm RGB pnm image for shading the track. It should be square,and the size should match the size in 'terrain.hf'.

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blank/terrain.png Greyscale png file that defines the heights. For example, a height field that is 1025x1025, with 2 feetbetween each point, with a low point of 0 and a high point of 500,would be defined like this: '9 2.0 0.0 500.0'. blank/terrain.hf Text file that defines the height field size and resolution. blank/timing_gates Text file that sets the starting gate positions and timing checkpoints. Here's a short description of what each file does: blank/billboards Text file that places the sprites (currently used for spectators and most of the trees).











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